After I was done swearing while reinstalling the child safety seats in my car, I began to question why automotive companies don’t design seats that keep our kids safe. Why do we spend hundreds of dollars to purchase the work around seats for our kids? Our beloved 80/20 rule mandates designing for the most frequent (or valued) use case. How often do adults sit in the back seat of a car? For most automobiles, the primary back seat inhabitants are kids. We allow the auto industry to sell a product that does not safely accommodate our little ones.

Child safety seats are expensive, difficult to install, a flat-out pain in the ass. I’d much rather be able to trade them for a built in system of some sort. They do afford us control over our children’s level of safety at least the illusion of control. We research and select the highest rated, most expensive child seats and feel like we are protecting our children. Statistics show that most of the seats are incorrectly installed. That means that even with the workaround, we are not solving the problem for most families.

Does anyone else think this is a solvable problem? Should the manufacturers provide the solution? I for one think we should demand it.

While working on my presentation for Mobile Camp Chicago 2013, I’ve talked to fellow user experience pros about mobile user research. After multiple stories that involved everyone doing their best MacGyver impression to capture usability feedback, I got fed up. Why aren’t usability testing tools part of operating systems? Think about it. We know that the best solutions are created when the people who create them watch real people trying to use what they are building. OS creators have a vested interest in providing the best platform that delivers the best experience. So give the people who build the things people use on your machines the tools to do this easily.

Microsoft, Apple, Google, everybody listen up. Here’s my feature request: An integrated, standardized tool to screencast, with audio while recording.While you’re at it, please capture clicks and gestures. Throw in the ability to capture the user’s face with the camera at the same time. And make it a part of the operating system. For every device.

The world of UX will write you love letters and you will have the best, most usable software for your customers. It seems so obvious. Let’s do this.

 

 

 

I want to say I love technology and the challenges we face due to its rapid change. There will always be more to learn, and that keeps me from getting bored. In fact, it would be fair to say that my career has become my hobby because I truly enjoy finding new ways to enhance people’s lives through technology.

I often find that the pace at which most projects need to get out the door prevents us from shipping something that matches our vision. We skimp on the time spent understanding what users need, implement the minimum functionality required, or miss details because we simply had to move too fast to keep up with them all. We watch it go out the door proud of what we accomplished but knowing we wanted to do better.

A lot of us attempt to make up for this by working more hours or running as fast as we can every moment we’re in the office. It makes up a bit of the gap, but makes us vulnerable to burnout, divorce and illness. Not exactly what you want for your most valuable talent.

What is driving us too keep up this speed? I remember when I first started my career “Speed to market” was the mantra. I truly don’t know of business leaders still consider being the first to bring an idea to market is more important than bringing quality to market, but the pressure is still there. I do agree that timing is critical when you put your product out there. Just look at the recent upswing in flickr usage. They released a much needed app revamp right after Instagram made an announcement that turned off their users. That may be the best bit of timing in business history.

The other factor that sets the pace of a project is how many hours of labor someone is willing to pay for to create it. Whether you are working in house for internal clients or at an agency for customers, an agreement has to be reached on how many dollars will be spent toward that project. And dollars=time.

Are we undervaluing what we deliver? Should businesses take more care with the technology they put into the marketplace? I truly don’t know. When we look at all of the possibilities to improve business and provide valuable experiences to consumers through technology, most industries are woefully behind where we’d like them to be. So many opportunities are not seized because of lack of time and budget. If we slow down, this situation gets even worse.

Perhaps, the issue isn’t a lack of time or money, it’s how it’s spent. Companies need to bring their budget priorities up to date. Organizations continue to spend more money on ineffective, outdated advertising techniques such as print or direct mail and none on content for their online presence. If they matched their spending to their value streams, there would be much more money to spend on technology. More funding, equals more people working toward your goal.

That brings up another variable in the equation, the talent shortage. There aren’t enough people with the skills needed to do the work we want to do. Even if there was money to pay for them, you can’t find people who are able to do that work.

Where does that leave us? Our industry is a passionate lot, frequently willing to spend extra hours to see that the quality is delivered or to push the envelope. The speed at which technology has been advancing is due to that passion. Perhaps the most viable solution is that we channel that passion into training the next generation and fix the talent shortage. Many hands make light work.